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Please help, Any Advice?

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  • Please help, Any Advice?

    I'm creating a bunch of animated machinery for Unity from 3dsmax and have run into a huge problem, I have a bunch of hydraulic hoses that are using the Hose Object inside 3dsmax and for what ever reason it wont keep the animation on the hoses when I export to FBX they just remain static and I cant find any info on baking the animated hoses before I export. I was hoping that someone on here could shed some light or give advice on some sort of alternative.

    Thanks in advance,

    -dave
    Cheers,
    -dave
    ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

  • #2
    if its a mesh/curve - you need to point cache it and find a way to load a cache sequence by your external program
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

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    • #3
      Thanks Dmitry, I managed to find a plugin for Unity3D that looks to work almost exactly as the hose object in 3dsmax. *crosses fingers* trying it tonight.

      -dave
      Cheers,
      -dave
      ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

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