Heya
So I want to subdivide mesh based on its distance from another mesh. Dont have to be animation just static. Is there a way to do it? I was thinking distanceTex map + vol select + MS but I would think it would be insane slow for large scene I got now. Any other alternatives?
So I want to subdivide mesh based on its distance from another mesh. Dont have to be animation just static. Is there a way to do it? I was thinking distanceTex map + vol select + MS but I would think it would be insane slow for large scene I got now. Any other alternatives?
Comment