I have a plane with a UVW Map attached, set for Planar and 8x8 for Length and Width. The carpet weave looks pretty believable near the product, but where it comes closer to the camera, it looks abnormally large (IMO). Is there any trick to making it look more natural with respect to size? The material is just a diffuse image with a bump map. Would VRay 2D displacement help?
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UVW Map question
David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAMTags: None
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Originally posted by artmaknev View PostI usually reduce the filtering to 0.1 for carpets, that way you can make the UVW size even smaller so it looks good in foreground and with reduced filtering it won't be so blurry at the back.David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAM
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