I have a huge scene made of high-density Photoscan models mapped with huge bitmaps. At some point in the future I will need to port this to a game-engine-friendly world. I'm wondering if there is some sort of script that can chop up a model that is millions of polys into much smaller chunks, and re-do the mapping and UVs for each piece.
Or perhaps there are other ways to do this that I'm not aware of?
Thanks.
Or perhaps there are other ways to do this that I'm not aware of?
Thanks.
Comment