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Well, in Neil Blevin's Scriptpack there is ObjectDetacher, which breaks up objects by element. So you could break up your object, randomly rotate the bits, then reattach.
well you can do that in editable mesh without a script ( the detatch) and thats what im doing.. however once detached, there are 38,000 objects. so everything after that point is extremely painful.. reattaching alone takes an hour +
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