I've also noticed that the realtime DOF preview in the viewport doesn't work if you use shift/tilt. It will revert to the default non-shifted state when you enable it. Hope they can address that soon.
The new Layer Explorer is a complete clusterf**k. Just awful. I really can't understand how that abomination passed QC. It's so counter-intuitive. It's like all the speed and functionality from the original has been stripped out and replaced with either nothing or something that appears to actively slow you down.
I've found also that the "live scene manager" or whatever it's called is extremely buggy and often results in .NET crashes that render it useless, so I've had to disable that completely. I've also reverted to the old Scene Explorer and the old Material Selection window. Far superior and quicker to use.
It's also an embarassment that after all these many, many years max still ships with no viewport autosnap adjustment. The plugin is totally indispensable, I can't actually imagine using max without it.
Overall though I have to say that after reverting half the UI back to the good old ways 2016 is a pretty good release. Mainly the viewport selection improvements which are a huge bonus.
The new Layer Explorer is a complete clusterf**k. Just awful. I really can't understand how that abomination passed QC. It's so counter-intuitive. It's like all the speed and functionality from the original has been stripped out and replaced with either nothing or something that appears to actively slow you down.
I've found also that the "live scene manager" or whatever it's called is extremely buggy and often results in .NET crashes that render it useless, so I've had to disable that completely. I've also reverted to the old Scene Explorer and the old Material Selection window. Far superior and quicker to use.
It's also an embarassment that after all these many, many years max still ships with no viewport autosnap adjustment. The plugin is totally indispensable, I can't actually imagine using max without it.
Overall though I have to say that after reverting half the UI back to the good old ways 2016 is a pretty good release. Mainly the viewport selection improvements which are a huge bonus.
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