Hi all
I have my shaders all setup like I want etc and saved in my material library.
When I import geometry from 3rd parties, it typically has standard shaders with weird names. I need to keep those weird name for when I re-import geometry to keep the assignment of materials.
If for example I have a standard material in my scene called "thisGlassobject", and I already a VRay Material "perfectGlass", how can I transfer/copy/replace the content of "thisGlassobject" with that of "perfectGlass"? Note I only need to keep the name "thisGlassobject". I don't want to assign my material and then rename it, because "thisGlassobject" may be used in various places in the scene including in subobjects etc.
I have my shaders all setup like I want etc and saved in my material library.
When I import geometry from 3rd parties, it typically has standard shaders with weird names. I need to keep those weird name for when I re-import geometry to keep the assignment of materials.
If for example I have a standard material in my scene called "thisGlassobject", and I already a VRay Material "perfectGlass", how can I transfer/copy/replace the content of "thisGlassobject" with that of "perfectGlass"? Note I only need to keep the name "thisGlassobject". I don't want to assign my material and then rename it, because "thisGlassobject" may be used in various places in the scene including in subobjects etc.
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