How would I go on about unwrapping a cylinder properly; I don't really see any solution. I'd like to properly map it because materials like marble, and granito need to look like they're made in one piece. I would think procedurals but I don't have much time to experiment. Any suggestions welcome.
Example (cylinder is going to be thicker but you get the point):
Example (cylinder is going to be thicker but you get the point):
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