Originally posted by Dave_Wortley
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Peter Guthrie HDRI
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Originally posted by rivoli View Postyes, the range is way too low. they're free, so one can't really complain, but I don't think they're really useful.
"6.Why am i not getting sharp shadows from sun on your HDR?!
You need extremely high floating point values in the sun area to get sharp shadows. It`s a bit more complicated to capture, but more importantly, it just does not make sense to do it from a rendering point of view. In almost every practical situation, you want to define your directional light source's position precisely, based on shot, camera angle, character pose etc, You don`t want it to be fixed, without precise control. Also it will be slower for any render engine to clean/sample the areas where you have float values like 0.3 and 53.5 next to each other. Situations like that can create unwanted artifacts commonly known as 'fireflies'. "Cheers,
-dave
■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■
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The only ones I have ever bought are from "http://www.viz-people.com/product-category/hdri-skies/hdri/" I had used nothing but free ones and rarely had any kind of lighting out of them that I was looking for but the ones I got in the V2 pack have been working great for what I need them for as I can get the nice shadows from the sun. But now that Chaos decided to launch V-Ray 3.3x and now I find myself using the V-Ray Sun which I didn't like before but now I am starting to be a big fan.Cheers,
-dave
■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■
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"6.Why am i not getting sharp shadows from sun on your HDR?!
You need extremely high floating point values in the sun area to get sharp shadows. It`s a bit more complicated to capture, but more importantly, it just does not make sense to do it from a rendering point of view. In almost every practical situation, you want to define your directional light source's position precisely, based on shot, camera angle, character pose etc, You don`t want it to be fixed, without precise control. Also it will be slower for any render engine to clean/sample the areas where you have float values like 0.3 and 53.5 next to each other. Situations like that can create unwanted artifacts commonly known as 'fireflies'. "
OK, so what is the workflow then? Use Vray sun and use HDRI as a background spherical image,
or replace Vray sky texture with HDRI? How to set appropriate HDRI intensity related to Vray sun in this case?Jozef
www.cad-vizualizacie.sk
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I was buying mine from (https://hdri-locations.com/) and they work great, however, very expensive. With Peter's, he drops the inverse gamma down to .75, which increases the HDRI's contrast. The other ones I tried, other than (https://hdri-locations.com/), I couldn't use as back plates, with Peters, like (https://hdri-locations.com/), I can.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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