Announcement

Collapse
No announcement yet.

Object Unhiding and hiding For Rendering from two cameras

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Object Unhiding and hiding For Rendering from two cameras

    i have a two cameras in my scene but i want to render three different objects from two cameras. object one will be rendered on frame one while object two is invisible but on frame 5 i want object two to be rendered which object one is invisible, so both from camera 1. then for camera 2 i want to hide objects one and two and render object 3 on frame 15. after these three are done i want to do the same thing again all over but with a new material, how do i animation the object visibitly and material change in 3ds max 2015 in a clear and easy fashion? i could just make 6 different max files and this would be easiest for me but was thinking maybe it would be easier to animate it. i usually for animation just use the slice modifier to do this but would love to know if there is a better way, waiting also to see what is the response is over at autodesk forums but usually its a looooooong waite for a reply sometimes. any suggestions would be appreciated
    Architectural and Product Visualization at MITVIZ
    http://www.mitviz.com/
    http://mitviz.blogspot.com/
    http://www.flickr.com/photos/shawnmitford/

    i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

  • #2
    Look into something like rpmanager or LPM on script spot. It's kind of under the umbrella of render pass management where you want to render slightly different setups from the same scene be it different lights, objects or materials.

    In theory scene states in max will do this but I haven't heard a single person say that it's easy and reliable.

    Comment


    • #3
      Originally posted by joconnell View Post
      Look into something like rpmanager or LPM on script spot. It's kind of under the umbrella of render pass management where you want to render slightly different setups from the same scene be it different lights, objects or materials.

      In theory scene states in max will do this but I haven't heard a single person say that it's easy and reliable.
      Thanks! lpm looks just like what i need, since its free while the other is paid, submitting to backburner though is an issue, somehow i cant get backburner to accept it
      Architectural and Product Visualization at MITVIZ
      http://www.mitviz.com/
      http://mitviz.blogspot.com/
      http://www.flickr.com/photos/shawnmitford/

      i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

      Comment


      • #4
        If this is something that you're going to do fairly frequently, rpmanager is probably worth buying. Grant's support is very impressive.

        Comment


        • #5
          LPM is really weak, RPManager is a beast and works with a lot of renderers + it literally saves everything. Totally worth the price.

          Comment


          • #6
            i see you need a dongle to use it?
            Architectural and Product Visualization at MITVIZ
            http://www.mitviz.com/
            http://mitviz.blogspot.com/
            http://www.flickr.com/photos/shawnmitford/

            i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

            Comment


            • #7
              woohoo got LPM to work! with backburner that is, will keep playing with it
              Architectural and Product Visualization at MITVIZ
              http://www.mitviz.com/
              http://mitviz.blogspot.com/
              http://www.flickr.com/photos/shawnmitford/

              i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

              Comment


              • #8
                Yes when you buy RPM he sends you a dongle for the license, meanwhile you get a temp license.

                Comment

                Working...
                X