So I'm wondering if there's an easy way to do the following. I made a little video to make myself a little more clear.
https://youtu.be/04nH-c1zMcs
I'm aware I can connect edges multiple times and then move them. For this example that would have been easier than using the slice modifier but that's beside the point, because sometimes the geometry (wall) isn't a rectangle and then your quads aren't rectangular anymore etc... Besides if this could be scripted it would be faster in any way.
The boxes you can see, which I use for guides, are basically my basic windows. These are being replaced afterwards or modelled starting from the box. Is there a way or a script that takes the bounding box vertices or width/height of some geometry/elements and puts the pivot of the slice modifier to these points as I'm doing manually in the video? Or some other faster, automatic way (besides boolean)
https://youtu.be/04nH-c1zMcs
I'm aware I can connect edges multiple times and then move them. For this example that would have been easier than using the slice modifier but that's beside the point, because sometimes the geometry (wall) isn't a rectangle and then your quads aren't rectangular anymore etc... Besides if this could be scripted it would be faster in any way.
The boxes you can see, which I use for guides, are basically my basic windows. These are being replaced afterwards or modelled starting from the box. Is there a way or a script that takes the bounding box vertices or width/height of some geometry/elements and puts the pivot of the slice modifier to these points as I'm doing manually in the video? Or some other faster, automatic way (besides boolean)
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