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unfold/wrap mesh by uv mapping

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  • unfold/wrap mesh by uv mapping

    i need to find a way to wrap one object around another based on its uv mapping.

    it was suggested that in maya you could unfold a mesh and then attach your new mesh, before refolding it to the original shape.


    sounds like witchcraft. can we do this in max?

  • #2
    This? https://simonfuchs.wordpress.com/201...deknit-script/

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    • #3
      that would be just the kind of witchcraft i was after.. thanks!!!

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