i need to find a way to wrap one object around another based on its uv mapping.
it was suggested that in maya you could unfold a mesh and then attach your new mesh, before refolding it to the original shape.
sounds like witchcraft. can we do this in max?
it was suggested that in maya you could unfold a mesh and then attach your new mesh, before refolding it to the original shape.
sounds like witchcraft. can we do this in max?
Comment