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  • 3d people enhancing shaders

    no matter which provider of the 3d models there is always something plastic about them when they are not in motion, has anyone come up with any techniques using the existing maps from the existing people 3d model providers to enhance so to speak the realism of these people, been trying a few things and so far its not been so great, especially where the skin is concerned
    Architectural and Product Visualization at MITVIZ
    http://www.mitviz.com/
    http://mitviz.blogspot.com/
    http://www.flickr.com/photos/shawnmitford/

    i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

  • #2
    I have been setting the maps RGB output to 2.2, which is recomended by the AZYZ people.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

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    • #3
      Originally posted by glorybound View Post
      I have been setting the maps RGB output to 2.2, which is recomended by the AZYZ people.
      aha, will try that, will see if that does anything for the skin itself, so far i am never really satisfied
      Architectural and Product Visualization at MITVIZ
      http://www.mitviz.com/
      http://mitviz.blogspot.com/
      http://www.flickr.com/photos/shawnmitford/

      i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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      • #4
        Are you using gamma 2.2.?

        The problem you are having is probably due to the set up of the normal maps for gamma 2.2.

        Max is not very clever and it is also correcting gamma on normal maps.
        What you can do is:

        Open the normal map and in “Output” add 2,2 in “output amount” spin box:

        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090
        • ​Windows 11 Pro

        Comment


        • #5
          Originally posted by glorybound View Post
          Are you using gamma 2.2.?

          The problem you are having is probably due to the set up of the normal maps for gamma 2.2.

          Max is not very clever and it is also correcting gamma on normal maps.
          What you can do is:

          Open the normal map and in “Output” add 2,2 in “output amount” spin box:

          so only for the normal maps
          Architectural and Product Visualization at MITVIZ
          http://www.mitviz.com/
          http://mitviz.blogspot.com/
          http://www.flickr.com/photos/shawnmitford/

          i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

          Comment


          • #6
            Originally posted by mitviz View Post
            so only for the normal maps
            Yes, that was cut/pasted from the original post.
            Bobby Parker
            www.bobby-parker.com
            e-mail: info@bobby-parker.com
            phone: 2188206812

            My current hardware setup:
            • Ryzen 9 5900x CPU
            • 128gb Vengeance RGB Pro RAM
            • NVIDIA GeForce RTX 4090
            • ​Windows 11 Pro

            Comment


            • #7
              Originally posted by glorybound View Post
              Yes, that was cut/pasted from the original post.
              Thanks! will try it out
              Architectural and Product Visualization at MITVIZ
              http://www.mitviz.com/
              http://mitviz.blogspot.com/
              http://www.flickr.com/photos/shawnmitford/

              i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

              Comment

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