Does anyone have good techniques, or perhaps some tools that I haven't heard of, that can generate random stone paving? See the attached image.

My problem is that I need to make this sort of thing look good from ANY distance. If I make it look good for a closeup view, you'll see tiling when the camera pulls way back, if I make it look good from a distance, it'll look crappy and pixelated closeup. I've actually had some success getting creative with Bercon Voronoi noise, but that's really only good for medium distance.
I do a lot of archaeology-related work, and archaeologists want to examine every damn aspect of a model. So I'll do a fly-through video of an ancient palace and forget about it, then a year or two later I'll get a request for views of the model that I didn't build for. It's incredibly annoying.
Archaeology projects never die, they just lose funding for a few years.
My problem is that I need to make this sort of thing look good from ANY distance. If I make it look good for a closeup view, you'll see tiling when the camera pulls way back, if I make it look good from a distance, it'll look crappy and pixelated closeup. I've actually had some success getting creative with Bercon Voronoi noise, but that's really only good for medium distance.
I do a lot of archaeology-related work, and archaeologists want to examine every damn aspect of a model. So I'll do a fly-through video of an ancient palace and forget about it, then a year or two later I'll get a request for views of the model that I didn't build for. It's incredibly annoying.
Archaeology projects never die, they just lose funding for a few years.
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