Originally posted by mitviz
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When I work with Vray, I feel like a hacker: tons of windows open: from the lights and camera settings to the console and render settings, because it seems you're in a constant need to adjusting all things.
When you work with Fstorm, once you've set up you settings in render settings, all you need is the render window.
I know, what I'm saying here has no substance, so not sure fi this is a real feeback since i'm not pointing at anything specifically, but that's just how it feels.
And Vray's render settings could be simpler.
I'm an avid of all those advanced settings, and I might enjoy dwelving into them, but most artists can't stand that.
It took me several days just to test every single setting in RT(also check if they wrok/are supported or not in RT) in various simple or more complex scenes, to come out with the best settings combination. Now I saved that preset and things run extremely fast, like 3 times faster than Fstorm or Octane.
So, when set up properly, Vray is a killer (fostorm/octane users' argument is that "scanline is even faster, but quality is what matters" - which is a legitimate view).
And, yes, I know you have the option to use Default / Advanced / Expert modes, but you still tend to use the expert mode because you think you can find out the ideal solution to best settings in the world.
So, I would do the following for VrayRT:
1. remove Authorisation and About rollouts (move them to a separate tab). You don't want to see all those unecessary things when you work with setting up your scene.
2. Remove all settings that are related to VrayAdvanced and strictly keep those that only affect VrayRT.
3. Global Illumination: not sure if Ambient Occlusion or Multipliers for Primary/Secondary engine or Saturation/contrast/contrast base are still relevant to RT or if anyone is using them.
4. LightCache: Keep subdivs, but Sample size and Scale(world/screen modes), not really. Remove all other prefilter, leak prevention, interp samples, etc.
Although, this is an interesting case because LC screen is way slower than LC world. LC screen is just as low as Fstorm, Octane. The only way to get a fast render is using LC world, and with that, you get a faulty GI solution as well. Not sure hot to get things perfect here. One thing is for sure: you don't get GI splotches and stuff in Octane/Fstorm, and the rendering speed is comparable with Vray's. So, they've found some sort of universal formula here.
5. Environment: is this relevant to RT anymore ?
6. Camera: You have the camera settings in camera properties. Never used these here in render settings. Those are, probably, if you want to set up your perspective view.
7. Defautl displacement: remove this. Keep all displacement settings in displacement modifier or Material displacement.
8. System: defautl geometry(static, dynamic, auto). Just remove this - make it Auto anyway.
9. Texture options: remove this - make it 0 so the required memory size will be autodetected.
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