@Ivan - I would suggest testing the other GPU ray tracers and use the one that suits you best. If something doesn't work, we usually try to fix it and every feedback is precious.
Just to not leave people with wrong impression about RT GPU - keep in mind that some (or all) also don't have directionality, but also stuff like triplanar, car paint, rounded edges, light select with GI, cached GI, hair, particles, unlimited AOVs (you have to render multiple times), real time active shade without need to restart engine, non-pre baked sss (that uses ton of memory), layered material, physical camera, physically correct materials like GGX (not faked and wrong one), any shader language support, DR, denoiser, OpenCL (that works great on the new RX 480), some even don't have motion blur and many more. And RT GPU does (at the same time being on par of more often a lot faster). I can go on with the list, but I am not sure if there is a point in doing that.
We have a lot of work to do, for sure. We have the procedural bump map support added in 3.4, but I agree we need better bump in general, matte material, fluids and we will get there. RT GPU is very stable, works very well for many and there is a lot of production videos and stills made with it. I also agree that the most frustrating thing is that we share UI with the Adv V-Ray version. This is why we have the * in the docs. Changing this will take more time. Usually it is not that something doesn't work in RT GPU and it does work everywhere else. It is that it doesn't work in RT GPU and it works in V-Ray Adv. Making V-Ray level raytracer is not the same thing as making a raytracer.
I would not agree with the excuses part. Comparing 5 bounces versus a 100 is not excuse, it is like comparing a plane speed with measuring how much it takes to get form NY to Chicago vs from NY to LA. It is a different thing.
@Donfarese - GTX 1080 is supported fully in V-Ray 3.4 and even in the 7 months old V-Ray 3.3. It is a bit faster than Titan X and it will be the case for most scenes for the other raytracers as well. Keep in mind that it is successor to 980, not to the Titan X, so it is a great result. CUDA 8 will change nothing specifically for GTX 1080, since the GP104 is very close to the Maxwell architecture and whatever CUDA 8 changes will affect the Maxwell GPUs as well.
Best,
Blago.
Just to not leave people with wrong impression about RT GPU - keep in mind that some (or all) also don't have directionality, but also stuff like triplanar, car paint, rounded edges, light select with GI, cached GI, hair, particles, unlimited AOVs (you have to render multiple times), real time active shade without need to restart engine, non-pre baked sss (that uses ton of memory), layered material, physical camera, physically correct materials like GGX (not faked and wrong one), any shader language support, DR, denoiser, OpenCL (that works great on the new RX 480), some even don't have motion blur and many more. And RT GPU does (at the same time being on par of more often a lot faster). I can go on with the list, but I am not sure if there is a point in doing that.
We have a lot of work to do, for sure. We have the procedural bump map support added in 3.4, but I agree we need better bump in general, matte material, fluids and we will get there. RT GPU is very stable, works very well for many and there is a lot of production videos and stills made with it. I also agree that the most frustrating thing is that we share UI with the Adv V-Ray version. This is why we have the * in the docs. Changing this will take more time. Usually it is not that something doesn't work in RT GPU and it does work everywhere else. It is that it doesn't work in RT GPU and it works in V-Ray Adv. Making V-Ray level raytracer is not the same thing as making a raytracer.
I would not agree with the excuses part. Comparing 5 bounces versus a 100 is not excuse, it is like comparing a plane speed with measuring how much it takes to get form NY to Chicago vs from NY to LA. It is a different thing.
@Donfarese - GTX 1080 is supported fully in V-Ray 3.4 and even in the 7 months old V-Ray 3.3. It is a bit faster than Titan X and it will be the case for most scenes for the other raytracers as well. Keep in mind that it is successor to 980, not to the Titan X, so it is a great result. CUDA 8 will change nothing specifically for GTX 1080, since the GP104 is very close to the Maxwell architecture and whatever CUDA 8 changes will affect the Maxwell GPUs as well.
Best,
Blago.
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