What i noticed from archviz guys trying out FStorm (and some personal experience), is that:
1. No need to setup, since it's "unbiased", you dont have to worry about settings/technical side of things (maybe GI clamp if you need).
2. Glare/Bloom is very simple to setup (realtime too) and gives that touch of "realism" that you sometimes lack with Vray because of it not being so simple to setup and not realtime.
3. Lighting behavior seems different for some reason, both with single light sources and single HDRI, maybe it's the GI, but artistically it looks "better"/"different".
4. Very fast for a GPU renderer but lacks a lot of features. Vray on the other hand is not as fast but is way more complete in GPU.
I even asked to one of the gurus there what was his opinion on Vray and he said "there's too much settings and setup needed, i'm not a technical guy, i'm an artist, with Fstorm i just have to click render and it's already photoreal even with the lack of features it has". - I don't agree with this, nowadays Vray is pretty simple, but you see what i'm trying to say...
So from the technical point of view actually there might not be that many differences, i don't know and i can't comment much on that, but from an artist's perspective, it's easier to achieve a photoreal look indeed with less fiddling around.
Of course this is for "simple" archviz scenes, because other than that you can't do much with it right now, specially if you're into VFX work or something that needs some degree of compositing. But then again, there's no real renderer that is a master of everything, but when the job needs to be done, people always go back to Vray.
1. No need to setup, since it's "unbiased", you dont have to worry about settings/technical side of things (maybe GI clamp if you need).
2. Glare/Bloom is very simple to setup (realtime too) and gives that touch of "realism" that you sometimes lack with Vray because of it not being so simple to setup and not realtime.
3. Lighting behavior seems different for some reason, both with single light sources and single HDRI, maybe it's the GI, but artistically it looks "better"/"different".
4. Very fast for a GPU renderer but lacks a lot of features. Vray on the other hand is not as fast but is way more complete in GPU.
I even asked to one of the gurus there what was his opinion on Vray and he said "there's too much settings and setup needed, i'm not a technical guy, i'm an artist, with Fstorm i just have to click render and it's already photoreal even with the lack of features it has". - I don't agree with this, nowadays Vray is pretty simple, but you see what i'm trying to say...
So from the technical point of view actually there might not be that many differences, i don't know and i can't comment much on that, but from an artist's perspective, it's easier to achieve a photoreal look indeed with less fiddling around.
Of course this is for "simple" archviz scenes, because other than that you can't do much with it right now, specially if you're into VFX work or something that needs some degree of compositing. But then again, there's no real renderer that is a master of everything, but when the job needs to be done, people always go back to Vray.
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