Announcement
Collapse
No announcement yet.
Fstorm render
Collapse
X
-
Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
-
Originally posted by Vizioen View PostAdmittedly, it took my a while to get right, but that's actually because I've never used the filter generator tool before, but I got a result that is quite similar to your reference image.
[ATTACH=CONFIG]32239[/ATTACH]
Comment
-
Originally posted by kosso_olli View PostNice results! Mind sharing the presets for the filter generator tool or the generated HDR?
GlareTest_HDRI.zip
Comment
-
Originally posted by vlado View PostYes, will see about that...
Best regards,
Vlado
Comment
-
I just saw this thread. I must say I'm really impressed with this little renderer. I played a bit with it too and it is very fun to use. Even if not mature enough it is still producing some very nice images. I agree with some people here that Vray can benefit from some improvements in tone mapping and glare. The tone mapping in fstorm looks very natural, almost like a real-world camera and the glare is very fast for it's quality (it appears it's GPU accelerated?).
Here's my first try with it. It's a job I did with Vray a while ago. I haven't changed the materials/lights manually, I just used the converter fstorm ships with. It did a pretty good job. I let it render at 1024 x 684 on my GTX 980 for 1:30 min. and stopped it. No Photoshopping, just the raw render directly out of the frame buffer. There's something about that renderer that gives a very natural feel to the colors/lighting.
And here's compared to Vray that I let run for 1:30 min on my I7 4930k overclocked at 4.4 Ghz, raw render again. I just color corrected it in the VFB to match the tone mapping of fstorm. Render settings are: Progressive 1/100 subd, BF+LC (800 subd), Probabilistic lights OFF, Min. shading rate 6, Max ray int. 20, Refl/Refr depth 20, Subpix. mapping OFF, Clamp output OFF, Use Embree ON:
Last edited by Alex_M; 02-09-2016, 04:46 PM.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
Comment
-
Alex_M it appears the sun is darker in vray render, otherwise they look very close. In fstorm the refraction is incorrect on the glass.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
Comment
-
Originally posted by Morbid Angel View PostAlex_M it appears the sun is darker in vray render, otherwise they look very close. In fstorm the refraction is incorrect on the glass.
__________________________________________
www.strob.net
Explosion & smoke I did with PhoenixFD
Little Antman
See Iron Baby and other of my models on Turbosquid!
Some RnD involving PhoenixFD
Comment
-
Originally posted by vlado View PostAttached is a .bcurve file for the V-Ray VFB curve control and .cube file for the LUT control (for the LUT, please turn off the "Convert to Log Space" option.
The curve is more accurate, although I'm still doing some adjustments there for the darker colors.
Best regards,
Vlado
I get error: "FileLUT1 failed at time 0"
___
sorry for my English
Comment
Comment