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Maya > 3dsmax uvw coords/texture issues

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  • Maya > 3dsmax uvw coords/texture issues

    I don't use Maya but have downloaded Maya LT demo for checking if a model can be transfered to max easily. I have exported as fbx and obj but the coords for a composite texture in maya does not seem to transfer to max at all. Totally confused about what is happening.

    I basically have a number of decals over an object and they display find in Maya. When I view them in max they are not correctly placed. I thought that the UVW's might be on a secondary uvw channel but this is not the case. The decal doesn't seem to have any special uvw coords within the Maya material.

    Any ideas how is placing a decal over an object without specific coords for the texture ?
    Last edited by stevesideas; 24-07-2016, 04:35 PM.
    Regards

    Steve

    My Portfolio

  • #2
    Found the issue. Apparently exporting as OBJ only exports the first UVW channel. I need to find another format that works between maya and max. FBX is causing issues with rigging of the model although the UVW channels do work.

    If you are interested: http://polycount.com/discussion/9189...s-with-uv-sets
    Regards

    Steve

    My Portfolio

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