When I mirror something, in MAX, my normals get reversed, which is a headache. Am I doing something wrong? Is there a way to avoid this?
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Mirroring and Normals
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Mirroring and Normals
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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http://forums.chaosgroup.com/showthread.php?79782
It's been a pain. I can't change my habits, so I when the normal flipping is an issue - I collapse the geometry and just flip the normals. Surprised it's still an issue in the newer versions of Max... wait no. Not surprisedBrendan Coyle | www.brendancoyle.com
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It isn't like all the normals get flipped, which is what makes it that much more annoying.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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It's an old 3dsmax bug indeed ... use Symmetry modifier instead.Nicolas Caplat
www.intangibles.fr
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I'm not seeing this here. I'm on Max 2016 SP4. Does it happen on all object or just sometimes? I tried mirroring a teapot and normals were facing the right direction regardless if the teapot was an instance or not.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 5090 32GB + GPU Driver 572.83
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Originally posted by Alex_M View PostI'm not seeing this here. I'm on Max 2016 SP4. Does it happen on all object or just sometimes? I tried mirroring a teapot and normals were facing the right direction regardless if the teapot was an instance or not.Nicolas Caplat
www.intangibles.fr
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Originally posted by Alex_M View PostI'm not seeing this here. I'm on Max 2016 SP4. Does it happen on all object or just sometimes? I tried mirroring a teapot and normals were facing the right direction regardless if the teapot was an instance or not.
-Create teapot, sphere, anything really doesn't matter
-Mirror with mirror tool
-Reset XForm
-Check Normals
-...?
-Profit (or not)
Can't believe this behaviour is still in there after all this time.
That's why, never mirror with mirror tool. I know this keeps instances (but that's because max doesn't break it using the scale trick).
It would be nice to be able to instance an object and be able to choose if any additional modifiers on either object are also propagated to the other objects. (or maybe that's possible and I don't know how). This way we could mirror an instanced object with the mirror modifier but without the original object being mirrored.Last edited by Vizioen; 06-01-2017, 01:51 AM.
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Originally posted by Vizioen View PostIt would be nice to be able to instance an object and be able to choose if any additional modifiers on either object are also propagated to the other objects. (or maybe that's possible and I don't know how). This way we could mirror an instanced object with the mirror modifier but without the original object being mirrored.Nicolas Caplat
www.intangibles.fr
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Haha, never wondered what the reference clone meant. Quite stupid I missed that. Thanks
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One learns everything each day, right ?
References are awesome once you know how to use them. Glad you discovered something VERY usefulNicolas Caplat
www.intangibles.fr
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Originally posted by NicoC View PostIt's an old 3dsmax bug indeed ... use Symmetry modifier instead.
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Originally posted by Vizioen View PostTo recreate:
-Create teapot, sphere, anything really doesn't matter
-Mirror with mirror tool
-Reset XForm
-Check Normals
-...?
-Profit (or not)
Can't believe this behaviour is still in there after all this time.
That's why, never mirror with mirror tool. I know this keeps instances (but that's because max doesn't break it using the scale trick).
It would be nice to be able to instance an object and be able to choose if any additional modifiers on either object are also propagated to the other objects. (or maybe that's possible and I don't know how). This way we could mirror an instanced object with the mirror modifier but without the original object being mirrored.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 5090 32GB + GPU Driver 572.83
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