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  • Mirroring and Normals

    When I mirror something, in MAX, my normals get reversed, which is a headache. Am I doing something wrong? Is there a way to avoid this?
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

  • #2
    http://forums.chaosgroup.com/showthread.php?79782

    It's been a pain. I can't change my habits, so I when the normal flipping is an issue - I collapse the geometry and just flip the normals. Surprised it's still an issue in the newer versions of Max... wait no. Not surprised
    Brendan Coyle | www.brendancoyle.com

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    • #3
      It isn't like all the normals get flipped, which is what makes it that much more annoying.
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090
      • ​Windows 11 Pro

      Comment


      • #4
        It's an old 3dsmax bug indeed ... use Symmetry modifier instead.
        Nicolas Caplat
        www.intangibles.fr

        Comment


        • #5
          I'm not seeing this here. I'm on Max 2016 SP4. Does it happen on all object or just sometimes? I tried mirroring a teapot and normals were facing the right direction regardless if the teapot was an instance or not.
          Aleksandar Mitov
          www.renarvisuals.com
          office@renarvisuals.com

          3ds Max 2023.2.2 + Vray 6 Update 2.1
          AMD Ryzen 7950X 16-core
          64GB DDR5
          GeForce RTX 3090 24GB + GPU Driver 551.86

          Comment


          • #6
            Originally posted by Alex_M View Post
            I'm not seeing this here. I'm on Max 2016 SP4. Does it happen on all object or just sometimes? I tried mirroring a teapot and normals were facing the right direction regardless if the teapot was an instance or not.
            Maybe not with primitives and only with editable polys/meshes ... worth checking indeed
            Nicolas Caplat
            www.intangibles.fr

            Comment


            • #7
              Originally posted by Alex_M View Post
              I'm not seeing this here. I'm on Max 2016 SP4. Does it happen on all object or just sometimes? I tried mirroring a teapot and normals were facing the right direction regardless if the teapot was an instance or not.
              To recreate:

              -Create teapot, sphere, anything really doesn't matter
              -Mirror with mirror tool
              -Reset XForm
              -Check Normals
              -...?
              -Profit (or not)

              Can't believe this behaviour is still in there after all this time.


              That's why, never mirror with mirror tool. I know this keeps instances (but that's because max doesn't break it using the scale trick).

              It would be nice to be able to instance an object and be able to choose if any additional modifiers on either object are also propagated to the other objects. (or maybe that's possible and I don't know how). This way we could mirror an instanced object with the mirror modifier but without the original object being mirrored.
              Last edited by Vizioen; 06-01-2017, 01:51 AM.
              A.

              ---------------------
              www.digitaltwins.be

              Comment


              • #8
                Originally posted by Vizioen View Post
                It would be nice to be able to instance an object and be able to choose if any additional modifiers on either object are also propagated to the other objects. (or maybe that's possible and I don't know how). This way we could mirror an instanced object with the mirror modifier but without the original object being mirrored.
                You need to copy as a reference and not as an instance to get this behavior.
                Nicolas Caplat
                www.intangibles.fr

                Comment


                • #9
                  Haha, never wondered what the reference clone meant. Quite stupid I missed that. Thanks
                  A.

                  ---------------------
                  www.digitaltwins.be

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                  • #10
                    One learns everything each day, right ?
                    References are awesome once you know how to use them. Glad you discovered something VERY useful
                    Nicolas Caplat
                    www.intangibles.fr

                    Comment


                    • #11
                      Originally posted by NicoC View Post
                      It's an old 3dsmax bug indeed ... use Symmetry modifier instead.
                      Using Symmetry would mean it stays as one object. Using the Mirror modifier on top of the reference keeps them as 2 separate objects.
                      David Weaver

                      Senior "Belief Crafter"
                      Realtime UK

                      https://www.artstation.com/artist/weaver

                      Comment


                      • #12
                        Originally posted by Vizioen View Post
                        To recreate:

                        -Create teapot, sphere, anything really doesn't matter
                        -Mirror with mirror tool
                        -Reset XForm
                        -Check Normals
                        -...?
                        -Profit (or not)

                        Can't believe this behaviour is still in there after all this time.


                        That's why, never mirror with mirror tool. I know this keeps instances (but that's because max doesn't break it using the scale trick).

                        It would be nice to be able to instance an object and be able to choose if any additional modifiers on either object are also propagated to the other objects. (or maybe that's possible and I don't know how). This way we could mirror an instanced object with the mirror modifier but without the original object being mirrored.
                        Ok, I see what you mean now. This procedure indeed flips the normals.
                        Aleksandar Mitov
                        www.renarvisuals.com
                        office@renarvisuals.com

                        3ds Max 2023.2.2 + Vray 6 Update 2.1
                        AMD Ryzen 7950X 16-core
                        64GB DDR5
                        GeForce RTX 3090 24GB + GPU Driver 551.86

                        Comment

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