Any ideas how to stop viewers feeling like a giant when using the GearVR and stereo cubic 6x1 renders in the 360 Photos App?
I'm guessing it is very user specific and to do with perception of your own height, in which case, what looks right for me (at 6'5") will look very wrong for my colleagues (a more 'normal' 6'). Only other thing I could think of is the FOV, but there are no controls over that AFAIK as we just plug a 360-degree image into the GearVR app (the FOV of the camera in 3dsmax has no bearing on a cubic render does it?).
Any tips/suggestions on this, or is this where 'true' VR is far better than static panoramas?
I'm guessing it is very user specific and to do with perception of your own height, in which case, what looks right for me (at 6'5") will look very wrong for my colleagues (a more 'normal' 6'). Only other thing I could think of is the FOV, but there are no controls over that AFAIK as we just plug a 360-degree image into the GearVR app (the FOV of the camera in 3dsmax has no bearing on a cubic render does it?).
Any tips/suggestions on this, or is this where 'true' VR is far better than static panoramas?
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