I'm curious about the archiving strategy or policy others might employ. I like to remove projects form my system once they are done. Occasional, not often, they come back at a later date for revisions or etc. Sometimes even a few years later.
Currently I use the Max:Archive. I save the scene.zip file, whatever final render output file, like scene.exr, and also frame buffer history vrimage files. I burn those files, along with photoshop .psd and final .jpg, onto a dvd. since I'm a worrier I make a duplicate dvd and store that in a safe deposit box.
I also save any new texture maps, model/components and materials I may have created to various libraries I have on my system.
Seems like a lot of effort and sort of tedious and time consuming. Curious what others may do in this regard or if there is a "best practice"?
Currently I use the Max:Archive. I save the scene.zip file, whatever final render output file, like scene.exr, and also frame buffer history vrimage files. I burn those files, along with photoshop .psd and final .jpg, onto a dvd. since I'm a worrier I make a duplicate dvd and store that in a safe deposit box.
I also save any new texture maps, model/components and materials I may have created to various libraries I have on my system.
Seems like a lot of effort and sort of tedious and time consuming. Curious what others may do in this regard or if there is a "best practice"?
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