I have an object (a wall with lots of holes for windows cut into it) that is to have a brick texture applied. I want to unwrap the UVs and also use a procedural diffuse texturemap - BerconTile in this case.
Is combining procedural textures with the Unwrap UVW modifier generally a 'no-no'? (as UV maps are normally painted in Photoshop etc)
Is combining procedural textures with the Unwrap UVW modifier generally a 'no-no'? (as UV maps are normally painted in Photoshop etc)
Comment