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Yes, it seems Unreal Studio will be a plugin for the UE. Since V-Ray for Unreal is a plugin as well, they will work nicely together, but not one does not need the other.
All of this sounds really great. A couple of basic questions: a) Which would be difference between Unreal Studio and Vray For Unreal? (I understand that both are intended to translate form max/vray to Unreal) and b) I assume that being users of VRAY, your tool will be the choice to make... how far can we go with it? (meaning how far can we go to Unreal with very complex scenes? heavy mesh vegetation, proxy's, animated stuff, etc) ... Is there any documentation about this?
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