Has anybody experienced the double car problem while populating a parking lot using Forest Pro? I posted it on their forum, but I am in a hurry to solve it.
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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1 PhotoBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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You can see the double car here (red arrow)Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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They are XREF's in MAX. I tried without XREF's, but the same thing.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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Originally posted by Rens View PostWould collision checking (under distribution) work for this setup?Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
Comment
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
Comment
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Oh I see, not sure how it was created, but if you select the ForestPack object, then under the Tree Editor rollout there's a very small button with a tree on it, next to where it says "# items in object'. Click that button, or alternatively, just click on the Forest base object in the modifier list in the modify tab (if that makes sense, I can otherwise attach a picture). You are now in the FPs sub-object level, and you can now manually select and delete the car objects.
Switching the FPs viewport display to box will definitely help with this (Display Rollout > Proxy > Box).
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Originally posted by Rens View PostOh I see, not sure how it was created, but if you select the ForestPack object, then under the Tree Editor rollout there's a very small button with a tree on it, next to where it says "# items in object'. Click that button, or alternatively, just click on the Forest base object in the modifier list in the modify tab (if that makes sense, I can otherwise attach a picture). You are now in the FPs sub-object level, and you can now manually select and delete the car objects.
Switching the FPs viewport display to box will definitely help with this (Display Rollout > Proxy > Box).Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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