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great stuff man! I didn't really get past simple stuff with brazil, as it was my first Gi renderer and i knew so little... I still have alot of my brazil renders here...
aaaah crap.... you guys are right... it was not 2002... it was 2001. Man I get older every year.
LOL its ok its prob just alzheimer's setteling in, but dont let that get you down because there are some pluses to it. Like you get to make new friends every day
-dave
Cheers,
-dave
â– ASUS ROG STRIX X399-E - 1950X â– ASUS ROG STRIX X399-E - 2990WX â– ASUS PRIME X399 - 2990WX â– GIGABYTE AORUS X399 - 2990WX â– ASUS Maximus Extreme XI with i9-9900k â–
aaaah crap.... you guys are right... it was not 2002... it was 2001. Man I get older every year.
LOL its ok its prob just alzheimer's setteling in, but dont let that get you down because there are some pluses to it. Like you get to make new friends every day
-dave
and you get to forget the ones you never liked anyways...
____________________________________
"Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."
I remember switching from brazil to vray when brazil ended public beta too..
I remember testing a very early versjon of vray, and it crashed when I pressed render with a simple teapot scene with one light..
It took some time before I dared to try again, thank god things have changed since then...
Vlado also told me I was one of the first people preordering Vray1...
there changed the subject header from 2002 to 2001...
I remember back then, we were trying ALL sortsa stuff... renderdrive, mental ray. Obvioulsy mental ray was in the lead... Renderdrive was slower and MUCH more expensive. Then I saw finalRender (a much cheaper option), and we had to try it. It was cool, and everything, but the big thing was that it took forever to tweak the scene to that "sweet spot." I tried Brazil for a while and was excited. Then Vray appeared... I was saying to myself: "Here we go again..." but since I tried everyhting else, I had to try it. I have since left the firm, but from what I hear, they now have a lot more copies of Vray.
i started the tower back in the mental ray days. took 3 hours per frame for a very simplistic version. then i tried brazil and raymax. brazil and raymax came in at about 45 minutes a frame but raymax back then had area shadow support and brazil didnt. then after that since i knew alot of the arnold people they got it done at 8 minutes a frame. http://pages.infinit.net/elfpro/tower.jpg
hehe by now my tower was well known as a testing ground. i didnt have access to arnold directly so i gave vray a try when it 1st came out. and voila. 15 minutes a frame. wow. vlado did a rendering of it at 3 minutes but without direct light http://pages.infinit.net/elfpro/towermax.jpg
i got it in at about 7 minutes a frame using direct comp and it was loking nice http://pages.infinit.net/elfpro/tower1.jpg
i had purchased final render as a pre-purchace back in november of 2001 and started testing vray in december and i think my copy of FR was delivered in february. by then i was into vray big. however when i tested fR it was sooooo crappy. hehe. as for max lighttracer. it crashed on the tower lol
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stupid questions the forum can answer.
I looked for some old versions of vray here but couldn't find any, I did find a ghost 0.0.0.1a and some rayfx versions but no old vray s
My oldest vray scene I could find was dec 2001. I also found some demo files someone had uploaded at about that same time, anyones? (see image).
2 cmpanies,big home life changes and 3apartments since .5.
Feeling OLD........3DS DOS R2.... Final Render 0 beta......max 1 through 5 betas......when I was your age whippersnapper......
Two heads are better than one ...
....but some head is better than none.....
yeah same here.....my first GI render was the blazil alphas....but after a while I started going into the deplhi forums, but I was mostly a lurker....
then it was a battle between finalrender and vray (brazil was too expensive and slow) and vray clearly won after a few short tests...so that's what we have now...company wide in our offices
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