Hello there,
I thought I would share some features we miss to switch to GPU and would love to see implemented:
- Cryptomatte : Since we started using it with Vray CPU it has really speed up and improved our compositing stage, and I can't imagine going back to using just IDs.
It is a very important features to have with the GPU versions. My guess is that will come once the bucket rendering is here.
- Matte Shadow Render Element : we use this all the time in compositing, acting as a mask to control the shadows.
- connecting a samplerInfo facing ratio to a ramp U Coord, then connecting this to an Extra Tex Render Element doesn't seem to work
- surface shader Useful in many case to do quick mask or specific passes for compositing
- DistanceTex , Vertex Color
Hope that helps
I thought I would share some features we miss to switch to GPU and would love to see implemented:
- Cryptomatte : Since we started using it with Vray CPU it has really speed up and improved our compositing stage, and I can't imagine going back to using just IDs.
It is a very important features to have with the GPU versions. My guess is that will come once the bucket rendering is here.
- Matte Shadow Render Element : we use this all the time in compositing, acting as a mask to control the shadows.
- connecting a samplerInfo facing ratio to a ramp U Coord, then connecting this to an Extra Tex Render Element doesn't seem to work
- surface shader Useful in many case to do quick mask or specific passes for compositing
- DistanceTex , Vertex Color
Hope that helps
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