tell me please, how to allocate stones in this thick of smoke?
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Max v2.2 nightly: Destruction Dust and Fine Debris [09 October 2014]
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Last edited by artmaestro2; 05-09-2018, 07:13 AM. Reason: tell me please, how to allocate stones in this thick of smoke?
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Check the fog density here: https://docs.chaosgroup.com/display/...er|PHXFoam-FogSvetlin Nikolov, Ex Phoenix team lead
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how to make it better to see the stones?[url=https://radikal.ru][/urlLast edited by artmaestro2; 05-09-2018, 08:39 AM.
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Originally posted by artmaestro2 View Posttell me please, with what I preset can do a quick render
I found out 1) reducing the storage quality
and what else can accelerate the preliminary rendering?
Or use V-Ray progressive sampler and turn on 'Use probabilistic shading' so that Phoenix can work better with the progressive sampler: https://docs.chaosgroup.com/display/...spheresettings
Svetlin Nikolov, Ex Phoenix team lead
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Originally posted by artmaestro2 View PostGood morning, someone will answer me in my yesterday's post, how to make the smoke more transparent to see small stones?
Also, try disabling 'scale opacity by scene units' in the volumetric shader, in case you have a very large simulator scale.
Cheers!Svetlin Nikolov, Ex Phoenix team lead
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