Was wondering if someone could point me in the right direction for simulating something that can be used to drive post-2ddisplacing and blurring to simulate heat haze in AE. Heat haze like that behind a fighter jet, like in the vid here: https://www.youtube.com/watch?v=RHwfROk3CBc
Currently I'm trying with a surface force emitter on a cylinder, with up to 100 outgoing velocity. 4000 temp. Only emitting smoke. Tried a few different values for vorticity. I'm generally shooting in the blind here, any help and pointing in the right direction would be much appreciated. Would emitting fire maybe be the more natural thing to do for example? Hoping to not spend a week setting up just this one somewhat subtle effect. Effect doesn't have to be amazing, just something that sells it. The most important aspect of it I think is to get a lot of small and fast moving detail.
Thanks.
Currently I'm trying with a surface force emitter on a cylinder, with up to 100 outgoing velocity. 4000 temp. Only emitting smoke. Tried a few different values for vorticity. I'm generally shooting in the blind here, any help and pointing in the right direction would be much appreciated. Would emitting fire maybe be the more natural thing to do for example? Hoping to not spend a week setting up just this one somewhat subtle effect. Effect doesn't have to be amazing, just something that sells it. The most important aspect of it I think is to get a lot of small and fast moving detail.
Thanks.
Comment