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hi , i have a problem, when i use motion blur in render , one black line creates in horizon. i tested everything for Disappear it but nothing happened.
tnx
If the problem still persists and you are using the Ocean preset, in your scene probably there is a V-RayPlane node. If you hide it the horizon should render fine.
Note that if you hide the VRayPlane and there are particles in your scene they may flicker without a bottom plane below the ocean surface so you might need a large enough plane below the surface to act as a botom.
If the problem still persists and you are using the Ocean preset, in your scene probably there is a V-RayPlane node. If you hide it the horizon should render fine.
Note that if you hide the VRayPlane and there are particles in your scene they may flicker without a bottom plane below the ocean surface so you might need a large enough plane below the surface to act as a botom.
thanks for reply
but i hide and delete vray plane and this problem still persists. i said i tested everything ( change camera , change Off-screen Margin Value , ect ) but that didn't solve.
If the problem still persists and you are using the Ocean preset, in your scene probably there is a V-RayPlane node. If you hide it the horizon should render fine.
Note that if you hide the VRayPlane and there are particles in your scene they may flicker without a bottom plane below the ocean surface so you might need a large enough plane below the surface to act as a botom.
i found it , Fog color in material makes this problem. but i didn't find solution still.
Can you share with us the scene so we can take a look?
Vray 3.60.03 _ phoenix 3.10.00
also , phoenix's particles ( foam, mist , splash) have conflict with translucency in material, when i make Special water material with fog and translucency and i render water and foam together , 3ds max crashes.
For the crashes it's best to get the latest versions of V-Ray and Phoenix and if they are still reproducible we'll take a look.
As for the black line near the horizon it happens because of the reflection glossiness and the lower camera angle. If you set the reflection glossiness to 1 or you move the camera up a bit it should be gone.
Though this shouldn't happen and I have logged it in our bug tracking system.
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