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FinalRender Stage-2 on Maya

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  • FinalRender Stage-2 on Maya

    Would be nice if Vray actually manage to release their standalone version before fR

    fR for Maya

  • #2
    The standalone version is working, and an exporter from Maya is being written, that's all I can say for now.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Coolio.

      I rather see Vray on maya than fR.

      One thing Vlado. Cebas seems to put som real effort intergrating fR quite much into Maya. When you say exporter I take it as that's not intergrated as fR will be. But will you eventually do that?

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      • #4
        The team are working on a Standalone version of vray and you will have a bridge exporter to and from the desired 3D App .. eg Maya.. Lightwave ....what ever.
        Natty
        http://www.rendertime.co.uk

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        • #5
          The team are working on a Standalone version of vray and you will have a bridge exporter to and from the desired 3D App .. eg Maya.. Lightwave ....what ever.
          Which is much better imho...

          Regards,

          Nenad

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          • #6
            The team are working on a Standalone version of vray and you will have a bridge exporter to and from the desired 3D App .. eg Maya.. Lightwave ....what ever.
            I know there has been a standalone version in a making for quite some time now. I'm one of the annoying ones frequently asking about the release.

            The team are working on a Standalone version of vray and you will have a bridge exporter to and from the desired 3D App .. eg Maya.. Lightwave ....what ever.
            Which is much better imho...

            Regards,

            Nenad
            Better than what? As I understand it fR Stage-2 is standalone but the difference is that they decided to not just to do a "bridge", they seem to put some effort on intergrating it into the apps that they want to have fR running on. In other words, like Mental Ray.

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            • #7
              well if you could have say 4 3D apps on one pc rendering from one standalone app, wouldnt that be better?
              Natty
              http://www.rendertime.co.uk

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              • #8
                Just because it's intergrated it doesn't have to mean it's still doesn't "exporting" data to the standalone render right?
                What I mean is that you can see it as a advanced exporter.

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                • #9
                  Well, the VRay SDK allows one to plug the renderer directly into another application; or one can simply export the scene to a .vrscene format and render it with the standalone version. Both methods are possible with VRay; writing an exporter is not too difficult, but integration is somewhat more complicated.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #10
                    So in other words Vlado. Isn't that what Cebas is doing then? Doing the complicated part?

                    Please don't get me wrong here. Like I said before, I rather see Vray than fR in Maya. I'm just replying on what people think about the whole thing.

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                    • #11
                      People seem to think that an exporter to a standalone module is somehow inferior to writing an integrated plugin. This is of course not true, and even more so with Maya (large production pipelines in particular). In fact, the exporter can, like Vlado says, be written so you think it is an integrated plugin, but it really isn't.
                      For Maya, the fact that you may (as Vlado mentioned) chose to either have a simple "scene baker" that dumps it all into a vray format, or the complicated way of integrating with UI, makes a lot of sense for studios with both windows and Linux machines, since a Linux based render farm would be the logical recipient of the pre baked vray files, while the workstations would use the UI part mostly.
                      These are my thoughts on the matter, and may be ridiculously flawed
                      Signing out,
                      Christian

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                      • #12
                        So in other words Vlado. Isn't that what Cebas is doing then? Doing the complicated part?
                        Heh, how should I know ? I suppose they are doing the complicated part indeed, but I may be wrong.

                        Each approach has its pro's and con's; if you take the export route, you don't need Maya any more once you export the scene. You can edit materials, lights etc outside of Maya, if you need to. Also, the rendering process becomes more stable, since it will avoid all the bugs and glitches due to the interaction between the renderer and the host.

                        Best regards,
                        Vlado
                        I only act like I know everything, Rogers.

                        Comment


                        • #13
                          Hehe...no, how should you know? I was just asking what you thought they did.

                          I'm looking forward to see the standalone version so I can use it with Maya.
                          Hopefully there will be an open beta test on it.

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                          • #14
                            Heh, how should I know ? I suppose they are doing the complicated part indeed, but I may be wrong.
                            you mean you, edwin, and the fishies dont all get together at the end of the day at the pub and shoot the breeze? hehe
                            ____________________________________

                            "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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                            • #15
                              I actually thought Vlado was Edwin. Goes to show how easy one can be fooled
                              Signing out,
                              Christian

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