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FinalRender Stage-2 on Maya
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The team are working on a Standalone version of vray and you will have a bridge exporter to and from the desired 3D App .. eg Maya.. Lightwave ....what ever.
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The team are working on a Standalone version of vray and you will have a bridge exporter to and from the desired 3D App .. eg Maya.. Lightwave ....what ever.
The team are working on a Standalone version of vray and you will have a bridge exporter to and from the desired 3D App .. eg Maya.. Lightwave ....what ever.
Which is much better imho...
Regards,
Nenad
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well if you could have say 4 3D apps on one pc rendering from one standalone app, wouldnt that be better?
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Well, the VRay SDK allows one to plug the renderer directly into another application; or one can simply export the scene to a .vrscene format and render it with the standalone version. Both methods are possible with VRay; writing an exporter is not too difficult, but integration is somewhat more complicated.
Best regards,
VladoI only act like I know everything, Rogers.
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People seem to think that an exporter to a standalone module is somehow inferior to writing an integrated plugin. This is of course not true, and even more so with Maya (large production pipelines in particular). In fact, the exporter can, like Vlado says, be written so you think it is an integrated plugin, but it really isn't.
For Maya, the fact that you may (as Vlado mentioned) chose to either have a simple "scene baker" that dumps it all into a vray format, or the complicated way of integrating with UI, makes a lot of sense for studios with both windows and Linux machines, since a Linux based render farm would be the logical recipient of the pre baked vray files, while the workstations would use the UI part mostly.
These are my thoughts on the matter, and may be ridiculously flawedSigning out,
Christian
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So in other words Vlado. Isn't that what Cebas is doing then? Doing the complicated part?
Each approach has its pro's and con's; if you take the export route, you don't need Maya any more once you export the scene. You can edit materials, lights etc outside of Maya, if you need to. Also, the rendering process becomes more stable, since it will avoid all the bugs and glitches due to the interaction between the renderer and the host.
Best regards,
VladoI only act like I know everything, Rogers.
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