First of all, I (we) think that this is a topic which should be explained in more details on the FAQ website of Chaos Group.
So, we have a problem at the office which is understanding displacement height and resolution. We are making now our own library of materials and we hit the wall.
My question is, how come displacement map does not follow the seamless repetition of displacement, reflection, bump maps? How to approach it to get the right result? Another question - how to avoid having such weird artifacts from displacement map in V-Ray for Rhino? Privately, as mainly C4D user, I cannot get why those two problems occur. It is so easy to set in other V-Ray compatible 3D programs but in Rhino it is extremely annoying. And why Chaos Group is keeping to a random value in displacement "Amount" instead of using, for example, centimeters/millimeters? When I was using RDT's Gravel 01 in C4D the result was perfect, exactly as the RDT showed it in their catalog/website.
This is the shader scene that I made:
To better understand the displacement problems which we have, this is the test gravel which I am testing now for the company (from my private collection - Real Displacement Textures - Gravel 01).
The texture is clearly out of scale, so I changed the UVW to be exactly in scale regarding the texture (130cmx130cm - displacement is calculated to be 6cm high). Because the Rhino is what it is, I made extra box mapping on the surface and set the box to be 130x130x130cm.
I set displacement from 1 to around 15 and kept the resolution at 256. This was the result:
I changed the resolution of the displacement to the resolution of the displacement map, so 4096. Result? Still bad.
To be continued below.
So, we have a problem at the office which is understanding displacement height and resolution. We are making now our own library of materials and we hit the wall.
My question is, how come displacement map does not follow the seamless repetition of displacement, reflection, bump maps? How to approach it to get the right result? Another question - how to avoid having such weird artifacts from displacement map in V-Ray for Rhino? Privately, as mainly C4D user, I cannot get why those two problems occur. It is so easy to set in other V-Ray compatible 3D programs but in Rhino it is extremely annoying. And why Chaos Group is keeping to a random value in displacement "Amount" instead of using, for example, centimeters/millimeters? When I was using RDT's Gravel 01 in C4D the result was perfect, exactly as the RDT showed it in their catalog/website.
This is the shader scene that I made:
To better understand the displacement problems which we have, this is the test gravel which I am testing now for the company (from my private collection - Real Displacement Textures - Gravel 01).
The texture is clearly out of scale, so I changed the UVW to be exactly in scale regarding the texture (130cmx130cm - displacement is calculated to be 6cm high). Because the Rhino is what it is, I made extra box mapping on the surface and set the box to be 130x130x130cm.
I set displacement from 1 to around 15 and kept the resolution at 256. This was the result:
I changed the resolution of the displacement to the resolution of the displacement map, so 4096. Result? Still bad.
To be continued below.
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