i find the phoenix fd crashes when i'm simulating one liquid interacting on another .i think it may be a bug.i'm using phoenix fd 3.14
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it may be a bug
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sorry,the phoenix i'm using is 3.12,not 3.14.the scene file is modified in original lava file made by you. maybe it's a compatible issue。1 Photo
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Hey, found the issue - before the fix goes into the nightlies, you can work around it by assigning a different particle texture to the material of the MAX mesh.
The problem is a race between the simulator and the viewport to update the texture - each one invalidating the result of the other because the viewport updates the texture for exact frames, while Phoenix updates it for fractional frames because you are simulating with many frames per second.
Thanks a ton for the report!Svetlin Nikolov, Ex Phoenix team lead
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