Hey,
The edges of the texture map for displacement are showing like faint lines.
I checked that the base surface was fully smooth, and it is. I also checked if the texture itself was fully tile-able by offsetting the image by half its size in Photoshop and checking if the faint lines on my render would also shift accordingly. They don't, so it must be related to the bounds of a single texture tile.
Any idea what the issue is?
The edges of the texture map for displacement are showing like faint lines.
I checked that the base surface was fully smooth, and it is. I also checked if the texture itself was fully tile-able by offsetting the image by half its size in Photoshop and checking if the faint lines on my render would also shift accordingly. They don't, so it must be related to the bounds of a single texture tile.
Any idea what the issue is?
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