The amounts are multiplied by the input and then corrected. We take the input, pass it through a multiply/divide where the multiplier is taken from the amount value/input, then passed through a gamma node and plugged in the color. Then the amount needs to be set to 1.0 in the scene.
Will you need to use this in the builds from version Next?
We will include a conversion with V-Ray 5. We're actually almost ready with it and we handle the amounts there too.
Will you need to use this in the builds from version Next?
We will include a conversion with V-Ray 5. We're actually almost ready with it and we handle the amounts there too.
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