Announcement

Collapse
No announcement yet.

3ds file in Vray rendering got problem.....please help....

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • 3ds file in Vray rendering got problem.....please help....

    Kindly assist urgent case, recently too many same issue. 3ds file download from website when rendering by Vray got problem, others party rendering no issue.Anybody know about it is very very appreciate, please advise....Thanks! Please refer attached files.



  • #2
    this is file................... please advise
    Attached Files

    Comment


    • #3
      Convert the model to an editable poly.
      Select polygon sub-object and select one of the faces that is flipped - look at the smoothing groups tab and note which smoothing group it is, then press 'select by SG' and check the same number and press OK.
      This will select all those polys that are e.g. smoothing group 4 and they will all be flipped. Delete them.
      Repeat this for all the polys that are flipped/coplanar or just plain wrong.
      Finally select all the verts and weld them.
      Won't take very long at all
      https://www.behance.net/bartgelin

      Comment


      • #4
        Try raising Secondary ray bias to 0.001, from 0.0. (here)
        It won't fix the model, but may fix the issue you're having with coplanar faces.
        Lele
        Trouble Stirrer in RnD @ Chaos
        ----------------------
        emanuele.lecchi@chaos.com

        Disclaimer:
        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

        Comment


        • #5
          I tried that but it didn't work here unfortunately....until just now, when I tried it again and it did work. LOL.
          Ah well, it at least made me find the technique, which cleaned the model properly, so I'm happy about that, as it was
          something I hadn't previously used to fix models
          https://www.behance.net/bartgelin

          Comment


          • #6
            Oh, the model will stay borked.
            Alas, it'll render fine.
            Lele
            Trouble Stirrer in RnD @ Chaos
            ----------------------
            emanuele.lecchi@chaos.com

            Disclaimer:
            The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

            Comment


            • #7
              Originally posted by fixeighted View Post
              Convert the model to an editable poly.
              Select polygon sub-object and select one of the faces that is flipped - look at the smoothing groups tab and note which smoothing group it is, then press 'select by SG' and check the same number and press OK.
              This will select all those polys that are e.g. smoothing group 4 and they will all be flipped. Delete them.
              Repeat this for all the polys that are flipped/coplanar or just plain wrong.
              Finally select all the verts and weld them.
              Won't take very long at all
              Thank you for your kind explanation, I'm CAD user, not familiar 3ds max. So please refer attached files, it that you mean?


              Attached Files

              Comment


              • #8
                Originally posted by ^Lele^ View Post
                Try raising Secondary ray bias to 0.001, from 0.0. (here)
                It won't fix the model, but may fix the issue you're having with coplanar faces.
                Thank you for your reply, its got a little bit improvement but not perfect.

                Comment


                • #9
                  Sorry I am a little unwell so will post instructions in a couple of days unless someone else can
                  https://www.behance.net/bartgelin

                  Comment


                  • #10
                    Ok, so if you haven't already figured this out, here is an update.

                    You need to convert to editable poly, which is simple enough.
                    To select the flipped face you need to be in 'sub object polygon' mode, not element.
                    You can tell if the face is flipped becasue it will be a darker red colour.
                    When you have found a flipped single face you then take a look to see which face id it has, which you can see in the 'Polygon Material id' tab
                    Then you simply open up that smoothing group tab and uncheck all of the numbers 'except' that face id. This will select all those flipped faces that are mat id 1, for example.
                    Delete these faces. You need to delete all those duplicate and flipped faces so you can weld the vertices.
                    Then just repeat for the rest and you will end up with no flipped faces, meaning that you can then weld all the vertices.

                    So to recap:

                    Convert to poly
                    Select single flipped face
                    Note its face id
                    Select by smoothing group id
                    Delete
                    Repeat
                    Weld verts

                    Smile
                    https://www.behance.net/bartgelin

                    Comment

                    Working...
                    X