Kindly assist urgent case, recently too many same issue. 3ds file download from website when rendering by Vray got problem, others party rendering no issue.Anybody know about it is very very appreciate, please advise....Thanks! Please refer attached files.
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3ds file in Vray rendering got problem.....please help....
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Convert the model to an editable poly.
Select polygon sub-object and select one of the faces that is flipped - look at the smoothing groups tab and note which smoothing group it is, then press 'select by SG' and check the same number and press OK.
This will select all those polys that are e.g. smoothing group 4 and they will all be flipped. Delete them.
Repeat this for all the polys that are flipped/coplanar or just plain wrong.
Finally select all the verts and weld them.
Won't take very long at all
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Try raising Secondary ray bias to 0.001, from 0.0. (here)
It won't fix the model, but may fix the issue you're having with coplanar faces.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Oh, the model will stay borked.
Alas, it'll render fine.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by fixeighted View PostConvert the model to an editable poly.
Select polygon sub-object and select one of the faces that is flipped - look at the smoothing groups tab and note which smoothing group it is, then press 'select by SG' and check the same number and press OK.
This will select all those polys that are e.g. smoothing group 4 and they will all be flipped. Delete them.
Repeat this for all the polys that are flipped/coplanar or just plain wrong.
Finally select all the verts and weld them.
Won't take very long at all
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Ok, so if you haven't already figured this out, here is an update.
You need to convert to editable poly, which is simple enough.
To select the flipped face you need to be in 'sub object polygon' mode, not element.
You can tell if the face is flipped becasue it will be a darker red colour.
When you have found a flipped single face you then take a look to see which face id it has, which you can see in the 'Polygon Material id' tab
Then you simply open up that smoothing group tab and uncheck all of the numbers 'except' that face id. This will select all those flipped faces that are mat id 1, for example.
Delete these faces. You need to delete all those duplicate and flipped faces so you can weld the vertices.
Then just repeat for the rest and you will end up with no flipped faces, meaning that you can then weld all the vertices.
So to recap:
Convert to poly
Select single flipped face
Note its face id
Select by smoothing group id
Delete
Repeat
Weld verts
Smile
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