Been having this issue where i get these black artifacts in the sky of my render.
This only happens when i have Vray fog on, and a cylinder with a treeline texture as background. Hiding the tree texture resolves the issue.
If i remove the opacity from my treeline material and put the alpha into the refraction slot AND turn off "affect refractions" in the fog settings, it also seems to work... But this is a hack i'd prefer not having to use.
Sorry if this is the wrong place for this issue, for some reason i can't post in "3Ds max problems"
This only happens when i have Vray fog on, and a cylinder with a treeline texture as background. Hiding the tree texture resolves the issue.
If i remove the opacity from my treeline material and put the alpha into the refraction slot AND turn off "affect refractions" in the fog settings, it also seems to work... But this is a hack i'd prefer not having to use.
Sorry if this is the wrong place for this issue, for some reason i can't post in "3Ds max problems"
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