I am trying to understand the basic setup for using HDRI in vray with MAX. I am a bit oonfused about where HDRI maps should go...for example
1. there is the environment map/slot in MAX
2. in standard raytrace map, there is a slot for use max environment map or select a map there.
3. there are map slots in Vray GI environment for maps (skylight and ref/refraction).
so far, I THINK what is correct is to use a HDRI map in Env GI slot and this will light your GI using the map and overide MAX enviroment. The environment map in MAX is just for what gets SEEN and possibly reflected in Raytrace maps (if you choose to use MAX environment)....is this correct?
my head is starting to hurt. I know its a very basic question, so please bear with me..
any help is greatly appreciated..
marc
1. there is the environment map/slot in MAX
2. in standard raytrace map, there is a slot for use max environment map or select a map there.
3. there are map slots in Vray GI environment for maps (skylight and ref/refraction).
so far, I THINK what is correct is to use a HDRI map in Env GI slot and this will light your GI using the map and overide MAX enviroment. The environment map in MAX is just for what gets SEEN and possibly reflected in Raytrace maps (if you choose to use MAX environment)....is this correct?
my head is starting to hurt. I know its a very basic question, so please bear with me..
any help is greatly appreciated..
marc
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