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  • Megascans

    Has anyone managed to export something from megascans into 3dsmax with vray5 and get it to create vraymaterials instead of the standard surface material?
    e: info@adriandenne.com
    w: www.adriandenne.com

  • #2
    Pretty sure it works here.

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    • #3
      I had to edit the export settings quite a lot but it used to work.
      Marcin Piotrowski
      youtube

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      • #4
        yeah, i had to manually create the quixel script for max 2022, which worked...following this link...

        https://help.quixel.com/hc/en-us/com...h-3Ds-Max-2022

        The new version is meant to auto recognize the renderer, so there's no longer an option to select vray...but when ii exported a model, it came in with the 'physical material' instead of vraymtl...even thought my renderer was set to vray. I'll have to try some more.
        e: info@adriandenne.com
        w: www.adriandenne.com

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        • #5
          ok. I'm still on 2020.
          in the end it was faster to just have preset mtl made and just drag-n-drop new textures.
          Marcin Piotrowski
          youtube

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          • #6
            Originally posted by francomanko View Post
            yeah, i had to manually create the quixel script for max 2022, which worked...following this link...

            https://help.quixel.com/hc/en-us/com...h-3Ds-Max-2022

            The new version is meant to auto recognize the renderer, so there's no longer an option to select vray...but when ii exported a model, it came in with the 'physical material' instead of vraymtl...even thought my renderer was set to vray. I'll have to try some more.
            Ah great, another update to forever beta software that doesn't work. Utterly sick of megascans and their crappy software. We even have come across the software using different naming principles on different computers screwing up the library. One of the reasons we minimize updating bridge. I've literally spent more time updating and trying to fix stuff it's broken than actually using it to get textures into max.

            We're on 2021 btw.

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            • #7
              Quixel really need to remove remove the stuff about how Bridge seamlessly integrates with 3ds Max/V-ray from their web page.

              They've said on the forums it isn't a priority to get the script working again for the latest versions.

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              • #8
                Same thing for the Unity plugin. If you don't edit files manually, then it doesnt work on the latest versions...
                Kind Regards,
                Morne

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                • #9
                  Originally posted by piotrus3333 View Post
                  ok. I'm still on 2020.
                  in the end it was faster to just have preset mtl made and just drag-n-drop new textures.

                  Could you shed some light on your preset mtl? I'm guessing here the conversions:
                  Albedo = Diffuse
                  Displacement = Displacement (in the material or link with a stack mod)
                  Fuzz = ???
                  Normal = Normal map in the Bump slot?
                  Roughness = Roughness under the Diffuse map??? Does this equate to the correct usage?

                  Are you tweaking any other parameters to get good results.
                  I'm trying this in 2017 and Vray 3 so not sure if it is even supported but I have the mesh in and the textures exported just need to build a new material in a decent way.

                  thks

                  Simon

                  .... . .-.. .--. .-.-.- .--. .-.. . .- ... . ... . -. -.. -.-. .... --- -.-. --- .-.. .- - .
                  I need a new signature
                  --
                  Max2017.1 | Vray 3.70.01| win11
                  ASUS Z790PLUS | i9 13900K | 64Gb RAM | Geforce GTX4070Ti

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                  • #10
                    Didn't try 2022 yet, but it works quite good on 2020. I tried this yesterday for the first time and it worked seamlessly with bridge.

                    Just tried 2022, seems to work just fine.
                    Last edited by Vizioen; 28-08-2021, 10:08 AM.
                    A.

                    ---------------------
                    www.digitaltwins.be

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                    • #11
                      Originally posted by ior=0 View Post


                      Could you shed some light on your preset mtl? I'm guessing here the conversions:
                      Albedo = Diffuse
                      Displacement = Displacement (in the material or link with a stack mod)
                      Fuzz = ???
                      Normal = Normal map in the Bump slot?
                      Roughness = Roughness under the Diffuse map??? Does this equate to the correct usage?

                      Are you tweaking any other parameters to get good results.
                      I'm trying this in 2017 and Vray 3 so not sure if it is even supported but I have the mesh in and the textures exported just need to build a new material in a decent way.

                      thks
                      something like this:

                      Click image for larger version  Name:	megascans2vray_VRayMtl.jpg Views:	0 Size:	417.0 KB ID:	1123555
                      Marcin Piotrowski
                      youtube

                      Comment

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