Has anyone managed to export something from megascans into 3dsmax with vray5 and get it to create vraymaterials instead of the standard surface material?
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yeah, i had to manually create the quixel script for max 2022, which worked...following this link...
https://help.quixel.com/hc/en-us/com...h-3Ds-Max-2022
The new version is meant to auto recognize the renderer, so there's no longer an option to select vray...but when ii exported a model, it came in with the 'physical material' instead of vraymtl...even thought my renderer was set to vray. I'll have to try some more.
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Originally posted by francomanko View Postyeah, i had to manually create the quixel script for max 2022, which worked...following this link...
https://help.quixel.com/hc/en-us/com...h-3Ds-Max-2022
The new version is meant to auto recognize the renderer, so there's no longer an option to select vray...but when ii exported a model, it came in with the 'physical material' instead of vraymtl...even thought my renderer was set to vray. I'll have to try some more.
We're on 2021 btw.
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Originally posted by piotrus3333 View Postok. I'm still on 2020.
in the end it was faster to just have preset mtl made and just drag-n-drop new textures.
Could you shed some light on your preset mtl? I'm guessing here the conversions:
Albedo = Diffuse
Displacement = Displacement (in the material or link with a stack mod)
Fuzz = ???
Normal = Normal map in the Bump slot?
Roughness = Roughness under the Diffuse map??? Does this equate to the correct usage?
Are you tweaking any other parameters to get good results.
I'm trying this in 2017 and Vray 3 so not sure if it is even supported but I have the mesh in and the textures exported just need to build a new material in a decent way.
thks
Simon
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Max2017.1 | Vray 3.70.01| win11
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Didn't try 2022 yet, but it works quite good on 2020. I tried this yesterday for the first time and it worked seamlessly with bridge.
Just tried 2022, seems to work just fine.Last edited by Vizioen; 28-08-2021, 10:08 AM.
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Originally posted by ior=0 View Post
Could you shed some light on your preset mtl? I'm guessing here the conversions:
Albedo = Diffuse
Displacement = Displacement (in the material or link with a stack mod)
Fuzz = ???
Normal = Normal map in the Bump slot?
Roughness = Roughness under the Diffuse map??? Does this equate to the correct usage?
Are you tweaking any other parameters to get good results.
I'm trying this in 2017 and Vray 3 so not sure if it is even supported but I have the mesh in and the textures exported just need to build a new material in a decent way.
thks
Marcin Piotrowski
youtube
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