Announcement

Collapse
No announcement yet.

Archiving Max file with cosmos objects?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Archiving Max file with cosmos objects?

    Im trying to archive a max file to render over back burner ( and possibly a render farm) i have used many objects and HDRs from Cosmos.
    I had assumed when objects imported into the scene, i woudl be able to archive the entire proejct ( i used the default C drive destinations for downlaod)...and essentially be able to transfer the external refed objects to a shared folder on the network. I seem to be failing. Hope this makes sense, and hopefully there is something i am missing, as locating all assets and moving them individually to a shared folder seems like a real hassel. thanks in advance.

  • #2
    Haven't tried and wonder what and why it's not working but when I package a scene I use this script: http://www.scriptspot.com/3ds-max/scripts/collect-asset

    Might want to give that a try first.

    Built in package/collect in 3dsMax isn't very good.
    A.

    ---------------------
    www.digitaltwins.be

    Comment


    • #3
      wow! solved everything in 1 lovely click ( all the TX, all the VRMESH files!) , thanks so much for help.

      Comment


      • #4
        Originally posted by Vizioen View Post
        Haven't tried and wonder what and why it's not working but when I package a scene I use this script: http://www.scriptspot.com/3ds-max/scripts/collect-asset

        Might want to give that a try first.

        Built in package/collect in 3dsMax isn't very good.
        Hi, is the script support 3ds Max 2023?
        Best regards,
        Jackie Teh
        --

        3ds max design 2023, V-Ray 6, Update 2.1 [6.20.07 build 32575]
        AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
        Website: https://www.sporadicstudio.com
        Email: info@sporadicstudio.com
        YouTube: https://www.youtube.com/c/SporadicStudio

        Comment


        • #5
          Originally posted by jackieteh View Post

          Hi, is the script support 3ds Max 2023?
          Yeah it's a normal script, should work fine.
          A.

          ---------------------
          www.digitaltwins.be

          Comment


          • #6
            Originally posted by Vizioen View Post

            Yeah it's a normal script, should work fine.
            Thank you for clarified.
            Best regards,
            Jackie Teh
            --

            3ds max design 2023, V-Ray 6, Update 2.1 [6.20.07 build 32575]
            AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
            Website: https://www.sporadicstudio.com
            Email: info@sporadicstudio.com
            YouTube: https://www.youtube.com/c/SporadicStudio

            Comment

            Working...
            X