Hello good people,
I was wondering what the reason is why the mesh will be hipoly in the viewport and in the render when using IPR? (using rend. iters) I would love to use ipr with a lowpoly object in the viewport for a faster workflow. This only works when hitting the production render.
thank you !
I was wondering what the reason is why the mesh will be hipoly in the viewport and in the render when using IPR? (using rend. iters) I would love to use ipr with a lowpoly object in the viewport for a faster workflow. This only works when hitting the production render.
thank you !
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