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Please make the standalone denoiser remove unneeded denoiser layers. I have been asking for this for ages and it is a simple fix.

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  • #16
    Ok then, then this is something else from what we have been asking or all along the, correct?

    Because this would mean we couldn't use the standalone denoiser on those files later, particularly for temporal denoising (which is why people use the standalone denoiser).

    Could you give us a timeline for when the standalone denoiser will be fixed.

    I'm sorry to say, but this feels like as has often happened in the past - that Chaos is over-complicating a simple fix by trying to be over ambitious.

    I bet it would take a competent programmer 2 hours to just fix the standalone desnoiser to not write those files down into the output, and this would literally be a thing that is out there working now saving thousands of gigabytes of data and making our animations more efficient RIGHT NOW.

    Please, could someone please just do that first? because that will function absolutely fine without having to mess round with Vray.

    Please, could you just do that one thing first.
    http://www.jd3d.co.uk - Vray Mentor

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    • #17
      This is a great step in the right direction and its awesome Chaos is thinking about it.
      Hopeful to see an easy implementation for it in both Max and stand alone denoiser tool.

      We don't use the stand alone tool so would love to see a simple checkbox in render elements to not write the garbage passes and jobs done!
      (hopefully not waiting for Vray 8 to see it though, pleeeease)

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      • #18
        As Yavor answered, it just doesn't appear in the UI yet.
        Look forward to small updates.


        OakCorp Japan - Yuji Yamauchi
        oakcorp.net
        v-ray.jp

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        • #19
          Perhaps you could do it with an environment variable as a quick fix. I know gui programming is annoying, but a simple envar check in standalone denoiser could the strip the denoiser channels when writing…

          Sorry to say the in max option is not useful here either, as we always denoise afterwards to be able to adjust the amount and our use the temporal option (though the Intel denoiser often seems to do a better job, even though it lacks temporal).

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          • #20
            I have tested the maxscript and got a bit of a reduction in file size.

            Using intel denoiser:
            It appears to have stopped the bumpnormals pass from writing, but the vraydenoiser pass is still going in, so half way there!

            Just need the option to not write that one too and we'll have a truly lean EXR.

            Not sure if you've looked at the competition like Octane or Arnold before, but their customers can just tick/untick what goes into an EXR.
            Perfect implementation

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            Last edited by Spatial; Yesterday, 07:47 PM.

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