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Alternative OCIO config for Max and Maya. Because there is more to display transforms than ACES is able to offer.

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  • #16
    - ACES 1.0 SDR-video RGC view transform for environments without OCIOLook support: https://docs.acescentral.com/specifications/rgc/
    - ACES 1.0 - SDR Video view transform as three colorspaces: for inverting aces view transform to linear rendering colour space (ocio v1 functionality), creating hdr textures
    - for Max users: Unity neutral tone-map from Maya
    - for Max users: hdr displays removed
    - for Maya users: OCIO virtual_display - reads ICC display profile (supported in Resolve etc)
    - added some texture colour spaces from ACES cg ocio configs (like srgb encoded AP1 texture etc)
    - two AgX view transforms by Troy Sobotka: https://github.com/sobotka/AgX
    - Display P3 (apple, srgb transfer function)
    - view transforms: filmlook, cinemalook, cameralook - mostly remix/mashup of grades/looks/output luts from popular camera manufacturers
    - filmlook01: traditional film emulation
    - filmlook02: black and white film emulation
    - cinemalook01: classic teal and orange look
    - cameralook01: famous K1S1 lut from ARRI https://www.arri.com/en/learn-help/l.../lut-generator
    Attached Files
    Marcin Piotrowski
    youtube

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    • #17
      Originally posted by piotrus3333 View Post
      I think for some reason part of cgi industry not close to cinema was a bit behind in that matter. instead of copying what camera manufacturers already figured out (transition from film to digital and keeping the "look" intact as much as possible) we were using just simple S-curve based tonemapping methods
      Hence my wish for a kind of "camera calibration" curve that mimics the look of different camera models.
      I know there are ways to do this, but never got the time to evaluate this fully.

      https://www.behance.net/Oliver_Kossatz

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      • #18
        Originally posted by kosso_olli View Post

        Hence my wish for a kind of "camera calibration" curve that mimics the look of different camera models.
        I know there are ways to do this, but never got the time to evaluate this fully.
        it would be more complicated than a curve or even three - more like a 3D lut. you can hop on Sony website, get the luts and done - you have something like a “default” Sony look.
        Marcin Piotrowski
        youtube

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