I'm trying to put multiple plane objects (leaves) on a poly object (tree)
So the leaf is a plane with an opacity map and it looks fine by it self.
But when I try putting numerous instances of it on the tree surface (I get the same problem with a PF Source Array Object and using the Scatter Compound Object) the opacity map isn't working anymore.
Here's an image:
You can see the single leaf and the array.
I also tried using the Hair And Fur Modifier on the tree with the leaf as an Instance Node, but then I can't assign seperate materials to the tree and the leaves at all.
I'm using 3DS Max 9.0 and Vray v1.50.
Please help!
So the leaf is a plane with an opacity map and it looks fine by it self.
But when I try putting numerous instances of it on the tree surface (I get the same problem with a PF Source Array Object and using the Scatter Compound Object) the opacity map isn't working anymore.
Here's an image:
You can see the single leaf and the array.
I also tried using the Hair And Fur Modifier on the tree with the leaf as an Instance Node, but then I can't assign seperate materials to the tree and the leaves at all.
I'm using 3DS Max 9.0 and Vray v1.50.
Please help!
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