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  • Normal pass suggestion

    Hi there, so just a sugesstion. Imagine a simple cube and some normal map applayed, let say some small cracks for example.

    So when you render the normal pass outputs only original untouched normals of the cube,(FLAT FILLED FACES) without geting in mind normal map applayed.
    Yes it is the geometry normal pass, (and it is corect) but for compositing needs its usless. It will be very helpfull if a little option appears in render passes that allows to get "FINAL RESULT OF THE NORMALS"
    means geometry normals + what normal map chages.

    In the cube example what compositor need is normals that have inside carcks (result of normal map and original normals of the geometry itself).

    all best

  • #2
    There is a VRayBumpNormals render element, have you checked it out?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      hehe fast responce man, most probably i am on preaty old vray.
      cant see this elemnt in my list.
      Actualy i am more renderman user and just was curious about this.

      Thanks

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      • #4
        Originally posted by gasmasocet View Post
        hehe fast responce man, most probably i am on preaty old vray.
        cant see this elemnt in my list.
        Actualy i am more renderman user and just was curious about this.

        Thanks
        arnt the vray demo's timebombed?

        ---------------------------------------------------
        MSN addresses are not for newbies or warez users to contact the pros and bug them with
        stupid questions the forum can answer.

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